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View Profile MerwinAtticus

129 Game Reviews

50 w/ Responses

This game is well designed and well executed.
The music in the back was pretty neat along with the art work.
They were all in harmony for the type of game you've created.
Yes there are games that are similar in concept but nothing like this.

Really loved how you put in Chinese Japanese and Korean along with English- Thumbs up !
I'm assuming that you will release a mobile version too.

And some times the refresh/menu/undo buttons don't work as the game freezes.
Please check .
Also an option to lower sound would help and also remember to put in-game Instructions on how to play, so that if you guys made this for any mobile platforms it would be a better approach to teach players on how to play. i.e. you put the instruction on the Author comments section (I think you get the image)

A well deserved 4 stars.
Well done and Good luck further Team !

Omg That bear mauling you when you die is the sound of the bear called Ursa in a MOBA game called DOTA2 ! haha
There aren't much endless runner games with a double jump option in them, this is definitely one of a kind !
And the swaggy BGM was nice :)
Well done and Good Luck further !

Rodlaiz responds:

Thanks for the kind words. Never play DOTA2 so I couldn't tell for the bear ;)

This is one the beast games I've played in a long time.
The music was really cool, loved the art style and how a tune played whenever a level was completed :D
You could add in a feature like "number of moves made to complete each level" and you could throw in some points for the "least number of moves"
Well done on your game and Good Luck further !

Really liked it.
The bgm was also really cool
Well done .
Would appreciate, if you could make it longer.
Good Luck!

It is actually really good.
This is based on a simple logic and you executed it perfectly, even though i have played games similar to this before.
This is not bad.
So I tried to get as close to dots and see if it responds immediately when it comes in contact, But it doesn't react like that, I think.
So i figured that cursor has to reach to a particular number of pixels on the dots in order to trigger the end game protocol !
So if I must make it clear to you that it is not precise , that is the outermost pixels should be the ones that triggers death when the outermost pixel of the dots come in contact.
I think you should check into that.
So like the other guy pointed out - "when you die, there is no option to get back to the main menu in order to change difficulty".
Well done on your game and Good Luck further !

It requires to register!
Not the game i expected :(
I logged in after many tries it got in.
Loved the glass flask as the main, clicked a bunch and suddenly it disconnected :'(
Check on it please.
Also add i some spooky tunes to the game.
Since this is made to look like an RPG
But remember 'A' for effort though .
Good Luck further.

Niikolo responds:

Hey Merwin thank you for the comment/review.

I'm online now if you want to play with me so you can have a better experience. The game requires other players right now.

For the disconnection, make sure at the log in to click the 2 check boxes for auto-login when it disconnects! It will improve the experience 100x!

After new updates we have in store, all of your wishes will be answered!

Thank you!

This game is unfair in the single player mode, it really is hard to control the ship when the cpu doesn't stop shooting at you .
literally there is nothing that we can do, maybe with practice or it could be fun in the multiplayer mode or i couldn't find someone to play with in the multiplayer mode.
So it might be better to work in on the single player mode.
Giving options like Easy Medium and Hard modes to play with might be a little fair in my opinion.
Also adding sound would be great.
I hope you find this useful.
Good Luck!

David-S-Levy responds:

Thank you for the feedback!
I just tweaked the singleplayer mode in 1.1, so the opponent has a higher chance to miss, so you can give it a try now and see if it's any better, if you want.
Also, the multiplayer mode is local only (for now)

Loved the music and the mage design.
You made it look like Mario with a twist haha.
Loved the pixel art.
But if felt like you need to rearrange the controls for the keyboard!
you could put up down left and right - the normal move and jump buttons for every other game.
With space bar for special power - flame drop. Simple is always better.
And one more thing, when i tried to flame drop a rock that was under 5 others i broke everything to get the power up , this resulted in breaking a rock with which i could have made a higher jump onto another platform, and i couldn't collect the rest of the gems.
This happened in the first stage.
I think you should fix it.
Well done on the game and good luck further!

ryogo responds:

Thanks for the comment! Did you know you can double-jump and that there's a dedicated button to make the character run (X on the keyboard)? Even though the rocks are broken the platform is still reachable

There isn't much in this game to be honest.
3 islands to start out with, in which one island with is literally passive with just 2 jumps and you reach the treasure.
It is too straight forward.
You could start of by increasing the size of the screen, it looked too small for me.
Hardly you could see how the treasure looked like or the character.
I suggest you add in some sound too.
Good Luck further !

This is actually a cool game.
Could add in some spooky music too.
Also the objective is to touch the line and not try to land on it, or that's how it works.
I tried to land 1 and it missed it but ended up touching it on the side as it fell.
Maybe that's how you intended it to be.
I think the difficulty progression should be tweaked a little.
Well done.

lazyduck2017 responds:

Thanks for playing made it harder to hit the edges, added increasing diffullty on completion. Also added a bonus for completing and some visual effects

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