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View Profile MerwinAtticus

129 Game Reviews

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There are many games with similar game play, but for your first game this is really well executed.

Here's an 'A' for putting in the effort to learn Unity and for making a game as clean as this one.
Also liked how the game responded in tight areas like when you could not get past obstacles or make a jump in time, it immediately triggered the end game sequence(sound).

I also noticed that the code generated was intelligent enough to know when the player was going to hit an obstacle or was in a path of a crash the sound began even before you came in contact.
(Which means that the computer knew very well that you would not make that jump.)hence - Intelligent.

The ball continues on for a few meters even after the game ends, which you can control- move and jump.This could be improved by disabling controls as soon as a contact is detected.
Games like this require an immediate reset, since it's an infinite runner kinda game.

The press O to display controls did not show anything, it just revealed part of it.
I've added a shared link where you might find what I'm talking about !

https://drive.google.com/file/d/1EePwiugsmkf2tczO2qphu9j1Djty-_-v/view?usp=sharing

This problem might be because of the screen size you put in and the Users display settings i'm not too sure about it.But I hope you fix it.

I don't understand why would you make the ball go backwards when you press 'S', at first I thought it was some kind of breaking mechanism but it also went in reverse.
I'd prefer if it just breaks rather than also go backwards.

The number of obstacles remains the same throughout the game and only gets faster with the distance travelled - this needs some adjustment in such a way that the number of obstacles increase for certain blocks of distance travelled and the speed increases with equivalent distance.

Everything mentioned above was suggested only as an opinion that can help better the overall game play experience.

Well done on your game and Good Luck further!

RaduSR responds:

Thank you very much for taking the time and give me such an awesome feedback. I really appreciate it and I try to continuously improve.
The ball should freeze immediately after a collision, at least the code is like that. I will fix the screen size as soon as possible(thank you for noticing).
The ball can go backward because there are some areas where you have to go backward otherwise you are stuck.
Thank you again for your suggestion. I will keep them in mind for my next game!

Cool game, this is one of those really addicting games that make you want to beat your high score over and over again.

The music was chill and it was pretty balanced with the games concept.

The only thing that bothered me more than the game play was the Main menu, Shades of green ?
that is the worst type of gradient you want in your Menu.
Try checking this out when ever you want to create a color palette/gradient

https://color.adobe.com/explore/?filter=newest

This might help you choose better gradients for your profile!

The game play might be much better if you added a bonus time increase as you finish each level within a certain amount of time, instead of the click on the clock to gain bonus time.Just my opinion, you can either choose to take it or leave it :)

I also noticed that multiple number were placed one over the other, personally it doesn't bother me.
But this results in bad use of available space, meaning there's a lot of unused space here and there which appeared awkward. I hope you sort this out.

And moreover, some number bubbles appear hidden beyond the display; like half the number is visible and the other half gets hidden by the black screen beyond the border of the display.
I've added a shared link where you can view it.

https://drive.google.com/file/d/1GRTB4zwfmtqOlnuj0b3ozH4gyp9dPf1P/view?usp=sharing

I understand that the bubbles are placed from its center onto certain pixels, which is why they appear that way, it is better if you avoided the area from the sides which equals the area from the center of the circle. So you would be creating an invincible border which restricts circles being created over that band!
I don't know if that made any sense but i guess you get the picture.
Hope this helps make the game a bit better.

Well done and Good Luck further !

thesuperankes responds:

Man you're amazing!
Thank for take your time to check my game and release your feedback!

everything you mentioned I'll put it into practice!

again thanks.

I don't seem to understand as to why do i keep losing, the number of bubbles popped is in the display but there is no time limit that must be maintained to keep popping.

So my guess is there is a time limit that keeps counting down and increases a few seconds when ever you pop a bubble and if there is no time added to to counter it gradually decreases and the game ends.

In my opinion I suggest you display that timer, if that is how this game works.
Also the Bubbles sometimes come in groups rather than in random places that is, 2 or 3 bubbles are very close to each other this results on a lot of unused area on the screen which remains blank for most of the game.

This game is pretty decent.
Well done

Not a bad game, in my opinion.
It just needs a lot of tweaking to make it better.

Lets start with a menu with instructions on how to play the game, because when i saw him in the center I personally thought that this game is just a point and shoot without being able to move.
At one point a red cube spawned really really close to me and I couldn't get him in time and so I died.

Then I thought, whats the point of making "a point and shoot" and not being able to kill one that spawns right next to you. So i decided to try to move him around by pressing the keys which I thought was not possible until I tried it.

The bullets simply go through the red cubes and come out of them, this doesn't make it look as if they are hitting them at all.So I suggest you to program it such that the bullets stop when they come in contact with the cubes.
This makes more sense.

But if you plan to make multiple cubes spawn at once , then you need not change this as a matter of fact you could add in more difficulty to the game and keep this kinda visual so that it hits multiple blocks.

This game doesn't get harder which is a major drawback.
And sometimes the red blocks spawn from outside the specified area , that is they come in from the Black Border!

Well done on your game and Good Luck further.

This game is definitely cool.
The music is lit af.
Commend the music guy.

The sfx and the pixel sprites were plain and simple, it fit the concept really well!
This definitely has inspirations from here and there but it all came together really well.
This game has great potential for something that was made in a day!
And this game is one of a kind on its own.

This game needs a difficulty setting for sure, I get that you made this game in a single day and you made it absolutely flawless.But sometimes when you jump you can see yourself pass through the blue cubes without getting hit.
It might just be me or it actually is a bug.
Please check.

My high score was 19 and the next game it got reset to 0 and displayed my current score for the game.It might help if you could save high scores for each player.

I also wish you add in a scoreboard to the game, so that people could compete against each others high score.
My advice is to tweak the level progression with time.Because it feels like it becomes difficult very fast.

Well done on your game and Good Luck further !

Wombart responds:

I am not sure about the difficulty setting, for me it is like saying that flappy bird needs a difficulty setting,
I could definitely add a highscore and a leaderboard for my next games.
Thanks for your long review !

This buddy is a very very responsive game, meaning this little dude here moves way too many pixels at the push of a button.

I think you need to lower the number of pixels he moves for just a tap on the keyboard.
This might give us a chance to complete some levels.

I got stuck at one point where you begin on a platform with spikes at both corners and you had to jump once and move left and right/ right and left to get to a platform and jump to get the ball.
I almost gave up and thought that this game could not be completed and you needed to redesign that level.

But i actually managed to complete that level somehow and ended up Finishing the game.
The Victory trumpet was Worth it !
And the congratulations You Win made it worth while playing this.
I can see the amount of effort you put into this.
You definitely deserve a Cookie :D

This is actually a pretty challenging game, and there is always room for improvement.
Add in some sfx too, like when you die, respawn or jump.

At first I thought the accuracy around the spikes was very poor; i.e. when i moved close to them, it instantly kills me even before i could come in contact with it.
But then i figured it wasn't the accuracy but the mov speed on the character !
Hope you work on this.
And the respawn time is ridiculously fast.
Also liked the pixel art and the blood splatter, some sound effects could also make it better.

Well done on your game and Good Luck further !

uselessusername responds:

Thanks for the constructive criticism. I fixed some of the things you mentioned and added some sounds.Hope you enjoy.

After a certain point it keeps coming at the same speed, i think the speed stopped increasing after about 10 levels i suppose.
And i waited for about a 100 points, hoping it would get faster .
But it was the same.
So i killed myself and tried it again, this time the speed remained the same when i started from 0 and then the speed slowly reduced from level 6 onward.
Then it again gained some speed after say 5 levels and then stopped increasing.

I suggest you increase the speed in steps also try reducing the area of the red platform a few pixels for each 5 or 10 levels.
This would probably make the game more challenging.
Maybe add in another line that follows the first platform so that the player needs to get to one red platform and simultaneously get to the next platform that follows the first line.
You could also decrease the size of the blue box to increase difficulty.

Just my opinion.

There is always room for improvement, and always an 'A' for effort !
Good luck further !

"Knees weak arms are heavy !"
-Eminem (8 mile)

"Knees become weak arms become heavy"
-Sarah
This line got me good XD

I would actually prefer if you could skip the dialogues that appear in a typed fashion just by clicking once to get to the end of the text. So that we could just read the sentence at once instead of waiting for the whole sequence to appear letter by letter, just saying it could optional.

People who prefer to read can read it as it comes, and people who can't wait can click to skip the animation.

Also when i clicked on skip once or maybe twice everything appeared soo fast and i couldn't read or see anything and it came back to the main menu.
I thought the skip button was for to skip an exchange.

I really loved the visuals especially the anime character "Sarah" was stunningly well designed.
Also the expressions looked really cool.
The sound track was a good choice for this Visual novel.

I really hope you come up with a better name for this, Sarah thinks is not good enough in my opinion!
Again just saying, please talk about it a bunch of people and ask their opinions.
I wouldn't want a great game like this have a boring name.

Can't wait to see how it turns out.
Well done and Good luck !

CloudKnight responds:

thank you so much! your kind words and criticisms, i will take into concideration. this project is currently in it's rough stages and soon to be completed, edited and then put threw the polishing phase! much more work to be done. i appreciate you checking it out and hope you will be able to enjoy the finished project as soon as it's released !

pretty cool, loved the animation.
The music was pretty neat too!
Reminds me of the old NES games with retro music!
Well done

Just 1 level, this game got me good thinking every time I shot down all the tomatoes , they reset.
I kept thinking that it was a new level each time
Got me good! xD
I liked how just by pressing one key i kept looping from left to right and they come back from the other side !
Liked the pixel sprites, i thought they looked cute :)

Good Luck !

UmValent responds:

Thanks! ;)
I hope people don't forget that this game is a joke though lmao

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