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View Profile MerwinAtticus

129 Game Reviews

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The old classic, cool simple pixel based game.
But to me it looked a little too simplistic and for the same type of boss appearing over multiple levels is not recommended for a fun experience.
Try creating vivid sprites in different shapes just to keep the player engaged and not let them down because they would know what the boss is like.
To me the Boss at the beginning levels were Much easier than reaching the boss.
The game altogether is a challenge.
Love the voice and it felt like an "INDIAN AI" and I like the change.
And yes this game needs power upgrades.
Well done and Good Luck further!

It is one of those little addicting games that challenges you to try to at least land once and it keeps going on.
Yes this is one really hard game.
I noticed that every time i clicked play twice because my mouse clicks twice at once because its broken, but anyway when this happens Two Lawnchy's appear to stack on each other !
Please fix.
Good Luck Further !

"Icon" was spelt "Icone"
And there is no particular task or goal to achieve other than move Gordon around the landscape and jump onto a head and and keep shouting until the tribes come.
This game begins slow, and this game could do better if doesn't make the player keep waiting for an event to trigger !
Good luck further

D-Czar responds:

Thanks!

This is a really cool concept and well done.
the visuals were nice along with the sfx.
This game has potential to be on mobile platforms because you cannot expect a person to waste time playing it on a desktop, it's more of a on the go type of game.
Well done and good luck further.

This game needs a menu , to pause and some other features like points, and some coins maybe
It looks plain to be honest .
Work on the UI , the background was well done with the sfx.
Good luck further

I really like your idea, personally i think it's the first mini clip game on Multiplayer mode, But it's sad that there's nobody to play with.
I hope someday people actually come on here to play this game.
Would really like to play it with others.
I think you should add some bots until then.
Good Luck further!

Liked the sfx in the back but the shooting sound effect not that much.
I think the shooting speed/frequency must be increased.
And handling is not that great because of the inability to control the spacecraft when it just drifts in space xD More damage too would help.
Well done on the game and good luck further !

Masurai responds:

thanks for the feedback! greatly appreciated!

I get where you're coming from with the laser sound, I'll look for another one.
I was planning on increasing damage, but both damage and shooting speed would be a bit much. I intended too make it hard as I originally made this for mobile, short games are better for that. that's also why the handling is hard (pro tip, hold down left and right to keep it steady without going forward)

Thanks! Already working on another game which will be on here as well!

This game has real potential!

1. But it's a 3 for me because of the lack of sound, or maybe it did have sound but i didn't hear any could have been a bug or the game did not have any sound at all.
The character was cute looking and the background was well designed.

2. But the move action for the fluff ball is actually a 0 for me, it was too distracting because it looked like an endless loop of just 3 frames as the fluff moved/walked, personally i hated it .
I think it would have looked much cooler if it kinda hovered over the ground like if it levitated a few pixels of the ground instead of that sad bouncy animation.

3. I think the double jump is very common , but you made it work for this game and i appreciate it .
However the major drawback on this jump is that the "stomp to kill" action just didn't work out for taking out the bugs/flies. That is because you cannot expect a player to stomp on to moving objects since this action is a vertical plunge down that is fast and when you try to execute this action when you move is really hard , it is still possible but it is actually a waste of time so you would normally just ignore it and keep moving and that results in a wasted character in the foreground, this could work as a animation in the background.

4. You could maybe make the bug move over the x axis in a forward backward (left,right) motion so that you can land easily like in Mario.This might result in more involvement in the game and a better overall experience.

5. Most importantly when the game begins the screen does not fit so there's a huge block of white space at the bottom where the Life is displayed , so when you play the game or until you make the double jumps onto the first few ledges/platforms does it actually fit the screen.

6. The checkpoint save math is not a big issue and I appreciate the fact that you took the time to think of people who would not like this feature and made a setting to disable it.

Well done on the game and Good luck further !

Somebody please make me an "EASY" mode
I want to come back and play, but its toooooo hard.
Good Job and Good Luck further!

Oultrox responds:

Thank you for the comment! hahaha, I Always reecommend to keep practicing, some of my friends told me the same but then they keep playing and they got gud! hahaha, thank you again.

Why need lives when you can't lose any !
Don't understand the goal of the game .
It is a chill game and needs some more work.
And the sound needs some tweaking, a little bit.
Well done though and Good Luck further !

Joined on 2/16/17

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