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50 Game Reviews w/ Response

All 129 Reviews

Coooool
Loved the music and the concept.
I would really appreciate if you could add a Keyboard button/ left click like the space bar for jump.
The game was like that addicting games which makes you want to give up but you keep wanting to play just to know how it ends.

But 19 Levels is not that much.

Maybe you could add in more colors and the number of levels it would be worth downloading it on the play store.

This game has great potential if you work on it a little more and perfect it :)
Well done on your game and Good Luck.

codarck responds:

Yes, I'm uploading more updates, I just wanted to upload to have something fixed, but it will be constantly updated, thank you do not worry that is, I will put more colors xD

Cool

Liked the character designs.
Why is the hero in lower res than the zombies ?
The zombies look really well designed.

But when you get behind them and touch them you don't die.
So I tried to get as close as i could and touched him from them back to see how close the response to the end game is triggered.
But instead I ended up pushing the zombies from the back and they could only kill me if they were facing me.

Usually games are designed to kill you when you touch the bad guys irrespective of their side you face them from.
Hope you fix this issue :)

Anyway well done on your game and good Luck further hope you make more levels with much more difficulty settings and different obstacles .

chilledgamer1985 responds:

thanks for your feedback the hero was just a low res model that was getting used as a template tho i stopped working on this for a fair bit of time and just getting back into things and yes the zombie needs the area up that it can kill from that will be done in the next update tomorrow along with more harder levels

Wow, cool story!
Moderators saving Earth :D

Liked the designs and the explosions looked awesome.
The only thing that bothered me was the rain that was distracting me from the beginning.

I think the rain makes it feel a little out of place for me.Honestly it was an eyesore(just the rain:( )

Also it was hard when those round thingy started falling on you and killed you much faster when you are about to get to the big bomb.
The stormy weather looks too grey, overshadowing the the colors of the fighter planes making it look more Dull.

Personally i felt that moving from one corner to the other was key to save earth, more than getting to places where random rockets fell from.
You could also auto generate them instead of a pattern(i know that its not too plain but definitely not random).

The game needs more weapon upgrades even though it felt short.
Hope you do some fixing :)
I had fun playing this game, it was challenging enough(which any a gamer would want).

Well done on the music and the people who supported you with their art.
Good Luck further :)

RoboRick responds:

Thank you for the awesome constructive criticism :)

I will definitely take your notes into consideration, when we do some patch updates, and also create the mobile version.

Cool, Liked the funky music in the background.
For a simplistic design like this one, the square ball wasn't my cup of tea.

But there is always room for improvement :)
Loved how you put a little twist to the age old game of ping pong.

But the game was on easy mode(i think) cus the computer was not that intelligent and it was kinda easy to play against it.

Hope you come up with something cool like an automated learning Ai code and not let it make mistakes and also make it harder for the player to play against.

Good Luck :)

PhillSerrazina responds:

Hi! Thank you for the kind words! I'll definitely take all of it into account.
Yeah, at the moment the AI just follows the ball's movement ahah still working my way around understanding AI building.

Thank you, again :)

This game is absolutely EPIC !
The music in the back ground was awesome !!!

The background was really really well thought of and well designed!
It kinda set the theme for this game.

The only issue with this game was that the Pause button and the points display which were put on either sides of the screen kind of blocked a bit of the Floor and it was a little too awkward for me to be blocked by stuff like that.

My suggestion would be to lower them a bit more such that it does not block the game play.
Everything else was done to perfection

Well done on your game and Good luck further !

odiusfly responds:

Thank you for your comments and your time. :)

This a chill game and is based of a simple concept
Well done!

The music was also Kewl, one thing that caught my attention was that the color of the kill action varied from person to person and at first I thought that perfect kills showed a green color and less perfect ones got a different color meaning you scored lesser on different colors and scored more for the green color.

I would suggest you to make perfect kills a green and any damage received a Red this makes it easier for the user to understand the difference between an attack on others and damage received - because you need to constantly keep looking at your health bar to see if the sound was a hit or damage received :) Just saying.

Good Luck !

Intrapath responds:

Oh wow, I didn't even realize how the different kill colors could be interpreted that way! That's a great idea, maybe I could even make certain distances worth more cash (i.e. getting right up close to an enemy before attacking could be worth more than doing it at a distance where you can still dodge in time, a risk vs. reward system). I'm considering updating the game around Christmas (busy with college stuff up till then), so I'll definitely mark that down as something to add if I get the chance! Thanks so much for playing and reviewing!

The music is what makes the Game Epic.

It kinda gives the "you can do it" vibe that makes you want to play the game more every time you fall of a corner. I really liked this game because it was based on a simple concept and built steadily with increased difficulty in its level progression.

I could definitely feel it get harder each level, I think the grey tiles make the ball roll slower than the white tiles that felt very slippery.
This is what i could tell because it felt like it for me, but I am not sure if this is how the game was designed or whether it was my eyes playing games :)

My suggestion would be to change the color of the ball into a Brighter color that contrasts the
background tiles, This would allow for increased attention or better focus when you can differentiate the fore ground from the Back ground making it more appealing to the eye.

I thought the ball looked too transparent for it being the main focus of the game!

Would also appreciate if you could make a difficulty settings for the game with presets like Easy Medium Hard for people to experience the game on a whole.

All people would not appreciate playing the game on medium preset, just because you made it
doesn't mean there cannot be an easier mode- There always is an Easier mode from a 3rd persons point of view!

It is always an 'A' for effort and I really enjoyed the game thoroughly and I really wish you could make better improvements on your next game.

Whoever made the music it's a 5/5 and your choice was on point !
Well done on your game and Good Luck further !

JasonNumberThirteen responds:

Many thanks for massive opinion. I will think about that.

Chill game, Could use some sounds :)

Kotanya responds:

thank you, both for the compliment and criticism. In the future (and for more serious projects) im definitely gonna use more sound effects!

Cool !

But this game is too long and gets boring after a point.
Maybe you could add in upgrades early on so that you could survive a little more and clean spaceships faster!

The first level itself was very long and I still don't know if there are more levels and just gave up.
Too plain for me.It felt like the Back ground needs to move as you keep flying forward because
it looked like everything was standing still.

Would also appreciate if you could add English to the game!
But I loved the fact that you put a Full screen mode.
This game could be made better with improvements everyday!
Well done and Good Luck further!

b3r responds:

Thank you for your rating We put new control options to make the gaming experience better.
We are also adding other types of ships so the level does not get so monotonous and presents new wave variations.
And finally, we're fixing the bugs that are being reported.

Really loved the simplistic approach to the game design.

The pixel art was neat and the colors were cool.
You could have added in some visual aesthetics like some clouds and stuff instead of some plain old Blue back ground !

I noticed something with the block, it's mouth opens only when you press the left or right keys and immediately closes it when you try to jump.

The game is not all too difficult to name it The Impossible game, because timed jumps can get you easily to the final level! Actually anybody could make a speed run to the boss, except to have 0 clue on how to defeat him.

I got to the Boss level and dodged him for a bit and got to the other end, but nothing happened so I decided to jump on the boss like in Mario to kill it but I died instantly(Unfair).

So the next option was to get to the door with a red(electric?) barrier and try to pass through it, but every gamer's instinct is to avoid barriers and I still decided to go through which evidently killed me....
In the end I gave up and I would love to hear on how to beat the boss!!
Please don't tell me-you can't and hence the name "The impossible game".

P.s. I liked the game a lot, and I hope you add more levels to it with different traps instead of the same spikes at every level.

You could also add in some kinda scoring feature like collecting coins and such.
This game also needs a Level complete display to pop up because when you complete a level by landing a long jump and pressing the arrow keys in one direction the block tends to continue moving in that direction and I at multiple times walked into the spikes in the next level(because of this), meaning there is no break in action !

This could be overcome by either creating a level complete display with points obtained so it gives the player time to relax or you need to extend the region on obstacles away from the starting point (This happened when I completed level 3 and walked straight into the spikes in level 4 which were too close from the starting point!)

This is just my opinion.

Loved the music and the game over sound would play full till it restarted the level, it could be better if you could skip the tune if you want by pressing a key to restart immediately!

Good Luck further :)

ArnarKarlsson responds:

to beat the boss you just have to dodge him for a bit then the red electric goes away + there are 3 bosses

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