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50 Game Reviews w/ Response

All 129 Reviews

1 word - Awesome!
2 words - More guns!

I think it was really really well done.
The music was cool along with the sfx.
The zombies exploding sounded like from the game Cubito Mayhem on NG.
You should check it out, similar concept.

I strictly advise you to add in more weapon upgrades, because i thought it just wasn't enough for me to survive just with 2 gun types and it seemed repetitive and you kinda feel bored after a certain point.
Because in a game as you proceed in time you marginally get stronger and gain the ability to "survive longer and hit harder".

The game wasn't hard so that actually made up for the fact you need not become stronger to survive, with just a little keyboard skills you could move and kill easily :)

I survived for 740 seconds, killed 2658 zombies and my score was: 140200.

If I could do this with just 2 gun types and 1 weapon upgrade that lasted only for a short duration.
Imagine what one could achieve with more gun upgrades and types.

I personally didn't have any issues with the reload time, that is how any gun works.

More importantly this game requires a mini map, not well designed or anything just a plain one pointing where your current location is so that when a new upgrade or a med kit appears you could reach it to pick it up to make killing more efficient. I think you get the picture.
I'm pointing this out because I had to run around looking for the upgrades all over the map whenever I heard the sound of a drop somewhere.

But after hitting the 90,000 mark it kinda started lagging or the performance dipped, not sure if it was because of my computer hardware or the game. It slowed down a bit for some time and then again got back and this kept repeating. I hope you check this out.

Finally when I die the game displays my current score as the high score when I played it for the first time, that is how it must work. But later when I played the second time and died my current score was displayed as the High score, meaning my previous High score of 140200 disappeared. I think that should be fixed, so that every user has a high score registered to their own accounts.

This game was well executed, in my opinion it could definitely do far better.

Really appreciate the amount of effort you put to make everything on your own.
Well done and Good Luck further !

Fatal-Exit responds:

Hey, thanks for the review :D

I'm impressed you gave me so much information to work with :)
A minimap might be a possibility, I've no idea how easy that'd be to implement but I could certainly try.

The game is certainly easier with KB&M controls, I actually added them in at last minute to make the game more playable to a larger percentage of players on the web.

Sorry about the score issues I might have messed things up there, I'll recheck the code, but if you're playing in the same browser it should theoretically stay.

The limited amount of guns/powerups could use a rework, however it was meant to originally be about a 2 minute mobile game in terms of survival times, so it wouldn't matter loads to that demographic. However I could totally rework the powerup system making every powerup a unique weapon, maybe with an ammo limit rather than a time limit, and after you run out you revert to your default weapon.

Thanks for all the info, it's really helpful in seeing how I can advance this game/future games.

Pretty decent I would say
But it hurts too much to play this game, literally!
The game is not as soothing as the music is :(
5/5 for the music.
After level 15, it becomes too much to ask for.
If you could like add in some upgrades to improve the hike i think it could make it much more better and ease it on the fingers.
Also you could also add in some extra features so that it could also be visually appealing.

Well done on your chill game
And Good Luck further !

AlexTheGreatish responds:

Thank you very much for the review! I'll take that into consideration.

EDIT: I took your advice! Upgrades(along with other features) are in the sequel! https://www.newgrounds.com/portal/view/710252

Omg That bear mauling you when you die is the sound of the bear called Ursa in a MOBA game called DOTA2 ! haha
There aren't much endless runner games with a double jump option in them, this is definitely one of a kind !
And the swaggy BGM was nice :)
Well done and Good Luck further !

Rodlaiz responds:

Thanks for the kind words. Never play DOTA2 so I couldn't tell for the bear ;)

This game is unfair in the single player mode, it really is hard to control the ship when the cpu doesn't stop shooting at you .
literally there is nothing that we can do, maybe with practice or it could be fun in the multiplayer mode or i couldn't find someone to play with in the multiplayer mode.
So it might be better to work in on the single player mode.
Giving options like Easy Medium and Hard modes to play with might be a little fair in my opinion.
Also adding sound would be great.
I hope you find this useful.
Good Luck!

David-S-Levy responds:

Thank you for the feedback!
I just tweaked the singleplayer mode in 1.1, so the opponent has a higher chance to miss, so you can give it a try now and see if it's any better, if you want.
Also, the multiplayer mode is local only (for now)

This is actually a cool game.
Could add in some spooky music too.
Also the objective is to touch the line and not try to land on it, or that's how it works.
I tried to land 1 and it missed it but ended up touching it on the side as it fell.
Maybe that's how you intended it to be.
I think the difficulty progression should be tweaked a little.
Well done.

lazyduck2017 responds:

Thanks for playing made it harder to hit the edges, added increasing diffullty on completion. Also added a bonus for completing and some visual effects

It was an ok game i guess, you could add some sound effects too.
Now all it needs is a leader board !
Well done and Good luck further !

Bluelightsky responds:

Hey stay there...
Guess sounds are placed in game? I think it is that way.
Now please tell me about the leader board... That is made in this site? In NewGrounds? If you could tell me more I would make it right away. I will place it anyway but would need to research first...

Cool concept.
You could change the background though.
I think it needs to show when to click, like some sort of accuracy detector.
Well done
Good Luck further.

Nytrik responds:

Thanks for taking the time to give some constructive feedback. I'm always looking for ways to improve my games.

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